Flush Tie Breaker

Posted By admin On 25/03/22

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  1. Flush Tie Breaker
  2. Royal Flush Tie Breaker
  3. Texas Hold'em Flush Tie Breaker
  4. Flush Tie Breaker Rules

Whole body ties Ball tie. The ball tie is a bondage position in which a person is bound into a ball position with the knees against the shoulders. A ball position (also called a fetal position) can be tightly bound so the legs are also bent double so the heels press against the buttocks; the legs must be brought up so that the thighs are pressed against the chest.

Knowing what beats what in poker or Texas Hold’em is an important early step in learning the game. To help you out, I have provided for you an attractive printable or downloadable “cheat sheet” for both 5 card hand rankings as well as top 24 pre-flop starting hands.

Poker hands ranked from best to worst:

  1. Royal Flush
  2. Straight Flush
  3. Four of a Kind
  4. Full House
  5. Flush
  6. Straight
  7. Three of a Kind
  8. Two Pair
  9. One Pair
  10. High Card

To make things easier on you, I have included some handy charts that can be used to reference during play or even printed out.

Poker Hand Rankings Chart

Never forget what beats what again. Feel free to save this to your phone/tablet/computer or print the chart out.

Click below to download a high-quality PDF that includes a printable copy of both the showdown and pre-flop hand rankings.

The Top 24 Hold’Em Starting Hand Rankings

To help you out, I have also included the top 24 no-limit hold’em starting hands to give you a further idea of what beats what in poker. I based this list on both raw equities as well as post-flop playability.

I have used over 10 years of experience in both tournaments and cash games to compile this info. You get to benefit from my hard work!

How These Hands Were Determined

I took a look at a few of the pre-flop hand ranking charts out there and, while most appeared to get it right for the most part, there seemed to be something off.

The thing is, everyone always does pretty well on the top 5 or 6 hands. However, after that things get a bit murkier.

So, what really matters when it comes to weighing hand strength? I decided to take a close look at the problem. Using the knowledge I’ve gained over the past few years, I tried to come up with a better way of codifying hand rankings.

Determining the Overall Playability of Each Hand

I decided to go about it from a logical standpoint. When deciding whether to play a hand or not, what are the factors a strong player considers before acting?

So, I decided that there are basically two main factors to consider in determining the strength of a particular pre-flop hand. And, since equity is the tool we use to rank the value of hands I just had to figure out what type of equities matter most and then apply it to each factor.

Once I was able to define which equities to consider, it just took a bit of math.

1. Pre-Flop Equity

The first equity I decided to factor in is a hand’s raw pre-flop equity. I mean, sometimes you need to get all-in before the flop, right?

Of course, some hands will get all-in more frequently than others but for the sake of simplicity, raw equity against a strong range will give us a decent enough metric to come up with a comparative ranking.

2. Post-Flop Equity

Secondly, we need to factor in how a hand does post-flop. There’s no doubt, that certain hands play much better after the flop than others.

To calculate how well a hand does after the flop I looked at what post-flop hands tend to get all-in most of the time in a post-flop scenario. This includes the strongest made hands, including top pair and better, as well as strong draws.

Once I was able to figure out what hands are likely to get all-in, I just had to figure out the equity of every hand versus that range on a random flop.

Compiling the Final List

Doing these kinds of calculations by hand would be extremely difficult and time-consuming. Luckily, there is a software program called Cardrunner’s EV that does the math for me.

After I figured out both the raw pre-flop equity and the likely flop equity of each hand, I just used excel to average them. That data was used to compile the rankings.

Here are the final equity percentages:

Which Poker Starting Hand Ranges Should I Use?

Knowing which hands to open raise is important to your success. Don’t worry, I’ve got you covered.

Free Basic Poker Strategy Charts

I have built charts that provide you profitable opening ranges from every position. As a bonus, the charts also include what to do at every decision point possible for playing a 20 to 40 big blind stack.

Just provide the following info, subscribe to my spam-free newsletter, and I will email you the charts along with the comprehensive 10-page strategy guide for free!

Your subscription could not be saved. Please try again.

The guide will give you an excellent starting point for playing No-Limit Texas Hold’em and will get you off on the right foot by allowing you to play fundamentally sound poker right now!

FAQ

What if my opponent and I have the same hand at showdown?

If more than one player has the same hand then you have to follow the tie-breaker rules to determine the winner.

If two or more players have a flush or straight

In the case where two players have a flush or straight, the person who has the highest card in their hand wins. For example, T9876 beats 76543.

If two or more players have a full house

In the case of multiple full houses, the player with the highest “trips” as part of their full house wins. For example, TTT22 beats 555AA.

What if two or more players have the same pair or two pair?

If multiple players have exactly the same two pair, the highest kicker is used to determine the winner. For example, JJ66Q beats JJ66T.

The same process is used for one-pair. The next highest kicker is used. If that is the same, you use the next highest kicker. So on and so forth until the tie is broken. For example, AAK85 beats AAK84.

Who wins if more than one person has the same high card?

Similarly to one pair and two-pair hands, you use the next highest kicker to determine the winner. You keep moving on to the next kicker until a winner is determined. For example, KT763 beats KT753.

Which is better, trips or two-pair?

Three of a kind beats two-pair. It also beats a pair and high card.

Which is better, a flush or a straight?

A flush beats a straight. It also beats three of a kind, two pair, a pair, and high card.

What is the worst hand in poker?

The worst hand against multiple players is 72 offsuit. The worst hand heads-up is 32o.

What are the odds of getting a Royal Flush in Texas Hold’em?

A royal flush is extremely rare. You can only expect to get a royal flush once every 650,000 hands. That doesn’t mean it’s guaranteed. Personally, I have played well over 5 million hands and have only had one royal using both cards.

Final Thoughts

I hope this article has helped you learn more about how hand rankings work in poker. If you want to learn about basic poker strategy, be sure to check out my detailed no-limit hold’em basic tutorial.

Introduction

Border Gateway Protocol (BGP) routers typically receive multiple paths to the same destination. The BGP best path algorithm decides which is the best path to install in the IP routing table and to use for traffic forwarding.

Why Routers Ignore Paths

Assume that all paths that a router receives for a particular prefix are arranged in a list. The list is similar to the output of the show ip bgplonger-prefixes command. In this case, some paths are not considered as candidates for the best path. Such paths typically do not have the valid flag in the output of the show ip bgp longer-prefixes command. Routers ignore paths in these circumstances:

  • Paths that are marked as not synchronized in the show ip bgp longer-prefixes output.

    If BGP synchronization is enabled, there must be a match for the prefix in the IP routing table in order for an internal BGP (iBGP) path to be considered a valid path. BGP synchronization is enabled by default in Cisco IOS® Software. If the matching route is learned from an Open Shortest Path First (OSPF) neighbor, its OSPF router ID must match the BGP router ID of the iBGP neighbor. Most users prefer to disable synchronization with use of the no synchronization BGP subcommand.

    Note: Synchronization is disabled by default in Cisco IOS Software Release 12.2(8)T and later.

  • Paths for which the NEXT_HOP is inaccessible.

    Be sure that there is an Interior Gateway Protocol (IGP) route to the NEXT_HOP that is associated with the path.

  • Paths from an external BGP (eBGP) neighbor if the local autonomous system (AS) appears in the AS_PATH.

    Such paths are denied upon ingress into the router and are not even installed in the BGP Routing Information Base (RIB). The same applies to any path that is denied by a routing policy that is implemented via access, prefix, AS_PATH, or community lists, unless you have configured neighbor soft-reconfiguration inbound for the neighbor.

  • If you enabled bgp enforce-first-as and the UPDATE does not contain the AS of the neighbor as the first AS number in the AS_SEQUENCE.

    In this case, the router sends a notification and closes the session.

  • Paths that are marked as (received-only) in the show ip bgp longer-prefixes output

    The policy has rejected these paths. However, the router has stored the paths because you have configured soft-reconfiguration inbound for the neighbor that sends the path.

How the Best Path Algorithm Works

BGP assigns the first valid path as the current best path. BGP then compares the best path with the next path in the list, until BGP reaches the end of the list of valid paths. This list provides the rules that are used to determine the best path:

  1. Prefer the path with the highest WEIGHT.

    Note: WEIGHT is a Cisco-specific parameter. It is local to the router on which it is configured.

  2. Prefer the path with the highest LOCAL_PREF.

    Note: A path without LOCAL_PREF is considered to have had the value set with the bgp default local-preferencecommand, or to have a value of 100 by default.

  3. Prefer the path that was locally originated via a network or aggregate BGP subcommand or through redistribution from an IGP.

    Local paths that are sourced by the network or redistribute commands are preferred over local aggregates that are sourced by the aggregate-address command.

    Note: Be aware of this item:
    - If AIGP is configured AND the bgp bestpath aigp ignore command is not configured, the decision process considers the AIGP metric. See Configure the AIGP Metric Attribute for BGP for further details.

  4. Prefer the path with the shortest AS_PATH.

    Note: Be aware of these items:
    - This step is skipped if you have configured the bgp bestpath as-path ignore command.
    - An AS_SET counts as 1, no matter how many ASs are in the set.
    - The AS_CONFED_SEQUENCE and AS_CONFED_SET are not included in the AS_PATH length.

  5. Prefer the path with the lowest origin type.

    Note: IGP is lower than Exterior Gateway Protocol (EGP), and EGP is lower than INCOMPLETE.

  6. Prefer the path with the lowest multi-exit discriminator (MED).

    Note: Be aware of these items:
    - This comparison only occurs if the first (the neighboring) AS is the same in the two paths. Any confederation sub-ASs are ignored.
    In other words, MEDs are compared only if the first AS in the AS_SEQUENCE is the same for multiple paths. Any preceding AS_CONFED_SEQUENCE is ignored.
    - If bgp always-compare-med is enabled, MEDs are compared for all paths.
    You must disable this option over the entire AS. Otherwise, routing loops can occur.
    - If bgp bestpath med-confed is enabled, MEDs are compared for all paths that consist only of AS_CONFED_SEQUENCE.
    These paths originated within the local confederation.
    - THE MED of paths that are received from a neighbor with a MED of 4,294,967,295 is changed before insertion into the BGP table. The MED changes to to 4,294,967,294.
    - THE MED of paths that are received from a neighbor with a MED of 4,294,967,295 are considered valid and are inserted into BGP table with effect to Codes fixed for Cisco bug ID CSCef34800.
    - Paths received with no MED are assigned a MED of 0, unless you have enabled bgp bestpath med missing-as-worst.
    If you have enabled bgp bestpath med missing-as-worst, the paths are assigned a MED of 4,294,967,294.
    If you have enabled bgp bestpath med missing-as-worst, the paths are assigned a MED of 4,294,967,295 with effect to Codes fixed for Cisco bug ID CSCef34800.
    - The bgp deterministic-med command can also influence this step.
    Refer to How BGP Routers Use the Multi-Exit Discriminator for Best Path Selection for a demonstration.

  7. Prefer eBGP over iBGP paths.

    If bestpath is selected, go to Step 9 (multipath).

    Note: Paths that contain AS_CONFED_SEQUENCE and AS_CONFED_SET are local to the confederation. Therefore, these paths are treated as internal paths. There is no distinction between Confederation External and Confederation Internal.

  8. Prefer the path with the lowest IGP metric to the BGP next hop.

    Continue, even if bestpath is already selected.

  9. Determine if multiple paths require installation in the routing table for BGP Multipath.

    Continue, if bestpath is not yet selected.

  10. When both paths are external, prefer the path that was received first (the oldest one).

    This step minimizes route-flap because a newer path does not displace an older one, even if the newer path would be the preferred route based on the next decision criteria (Steps 11, 12, and 13).

    Skip this step if any of these items is true:

    • You have enabled the bgp best path compare-routerid command.

      Note: Cisco IOS Software Releases 12.0.11S, 12.0.11SC, 12.0.11S3, 12.1.3, 12.1.3AA, 12.1.3.T, and 12.1.3.E introduced this command.

    • The router ID is the same for multiple paths because the routes were received from the same router.

    • There is no current best path.

      The current best path can be lost when, for example, the neighbor that offers the path goes down.

  11. Prefer the route that comes from the BGP router with the lowest router ID.

    The router ID is the highest IP address on the router, with preference given to loopback addresses. Also, you can use the bgp router-id command to manually set the router ID.

    Note: If a path contains route reflector (RR) attributes, the originator ID is substituted for the router ID in the path selection process.

  12. If the originator or router ID is the same for multiple paths, prefer the path with the minimum cluster list length.

    This is only present in BGP RR environments. It allows clients to peer with RRs or clients in other clusters. In this scenario, the client must be aware of the RR-specific BGP attribute.

  13. Prefer the path that comes from the lowest neighbor address.

    This address is the IP address that is used in the BGP neighbor configuration. The address corresponds to the remote peer that is used in the TCP connection with the local router.

Example: BGP Best Path Selection

In this example, 9 paths are available for the network 10.30.116.0/23. The show ip bgp network command displays the entries in the BGP routing table for the given network.

BGP selects the best path out of these 9 paths by considering various attributes that are explained in this document. In the output shown here, BGP compares the available paths and selects Path# 6 as the best path based on its lower router-ID.

Customize the Path Selection Process

The extended community attribute, which is called BGP Cost Community, provides a way to customize the best path selection process. An additional step, in which cost communities are compared, is added to the algorithm that the How the Best Path Algorithm Works section describes. This step comes after the required step (point of insertion) in the algorithm. The path with the lowest cost value is preferred.

Note: Be aware of these items:
- This step is skipped if you have issued the bgp bestpath cost-community ignore command.
- The cost community set clause is configured with a cost community ID number (0 to 255) and cost number value (0 to 4,294,967,295). The cost number value determines the preference for the path. The path with the lowest cost number value is preferred. Paths that are not specifically configured with the cost number value are assigned a default cost number value of 2,147,483,647. This value is the midpoint between 0 and 4,294,967,295. These paths are then evaluated accordingly by the best path selection process. If two paths are configured with the same cost number value, the path selection process prefers the path with the lowest community ID. If the paths have unequal pre-bestpath cost communities, the path with the lower pre-bestpath cost community is selected as the best path.
- The ABSOLUTE_VALUE is considered the first step in determining the degree of preference of a path. For example, when EIGRP is redistributed to BGP VPNv4, the ABSOLUTE_VALUE type is used for cost community. The IGB_Cost is considered after the interior (IGP) distance to the next hop has been compared. This means that cost communities with the IGP_COST point of insertion are considered after step 8 of the algorithm in How the Best Path Algorithm Works.

BGP Multipath

BGP Multipath allows installation into the IP routing table of multiple BGP paths to the same destination. These paths are installed in the table together with the best path for load sharing. BGP Multipath does not affect bestpath selection. For example, a router still designates one of the paths as the best path, according to the algorithm, and advertises this best path to its neighbors.

These are the BGP Multipath features:

Flush Tie Breaker

  • eBGP Multipath - maximum-paths n

  • iBGP Multipath - maximum-paths ibgpn

  • eiBGP Multipath - maximum-paths eibgpn

Royal Flush Tie Breaker

In order to be candidates for multipath, paths to the same destination need to have these characteristics equal to the best-path characteristics:

  • Weight

  • Local preference

  • AS-PATH length

  • Origin

  • MED

  • One of these:

    • Neighboring AS or sub-AS (before the addition of the eiBGP Multipath feature)

    • AS-PATH (after the addition of the eiBGP Multipath feature)

Some BGP Multipath features put additional requirements on multipath candidates.

Texas Hold'em Flush Tie Breaker

These are the additional requirements for eBGP multipath:

  • The path should be learned from an external or confederation-external neighbor (eBGP).

  • The IGP metric to the BGP next hop should be equal to the best-path IGP metric.

These are the additional requirements for iBGP multipath:

  • The path should be learned from an internal neighbor (iBGP).

  • The IGP metric to the BGP next hop should be equal to the best-path IGP metric, unless the router is configured for unequal-cost iBGP multipath.

Breaker

BGP inserts up to n most recently received paths from multipath candidates in the IP routing table. The maximum value of n is currently 6. The default value, when multipath is disabled, is 1.

For unequal-cost load balancing, you can also use BGP Link Bandwidth.

Note: The equivalent next-hop-self is performed on the best path that is selected among eBGP multipaths before it is forwarded to internal peers.

Flush Tie Breaker Rules

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